Maya | Marmoset Toolbag 3 | Substance Source Still life of some apples rendered with Marmoset Toolbag 3. I initially modeled the apples as props for kitchen renderings at Chameleon Power, but have since used them in VR, WebGL, and Mobile platform apps. Marmoset Viewer
VR Flooring Demo 2018
Maya | Unity | Substance Designer |Substance Source Here are a few Unity renders and 3D panoramas of the scenes my co-workers at Chameleon Power and I worked on for a VR Flooring Tradeshow demo. In the app, you can swap out carpet, tile, hardwood and laminate flooring, and change the wall paint or add wall tile for that extra … Read More
Bridge
Maya | Mental Ray | Photoshop This is a match lighting project where I modeled the bridge and then matched the lighting and perspective of the image in Maya. Next I cleaned up the image in Photoshop and then composited the render of the bridge into the image.
Cell Phone Match Lighting
Maya | Mental Ray | Photoshop | After Effects For Hard Surface & Organic Modeling, we had to model a cell phone of our choosing using Nurbs. Naturally, I decided to model my own phone for better reference material. Later, I used that model for a Match lighting assignment in Advanced Lighting & Texturing where we had to seamlessly integrate … Read More
Kitchen Renderings
Maya | Mental Ray | Photoshop When I first started at Chameleon Power, I was doing a lot of kitchen renderings for Toll Brothers as well as some “in-house” kitchen layouts that I came up with. Toll Brothers would supply the PDFs of the floor plan and elevations that I could model from, and also include what materials they wanted … Read More
Automotive Rendering
Maya | V-Ray | Photoshop Automotive rendering for a 2D Web Visualizer that allows you to dynamically adjust the car’s paint color and finish. Responsible for building the car paint shader, materials, lighting, rendering, and compositing. Chameleon Power