Maya | Substance Painter | Unity These chandeliers were created for a VR visualizer of a huge luxury home. In VR you can actually see the refraction of the crystal. ChameleonPower
Apple Still Life
Maya | Marmoset Toolbag 3 | Substance Source Still life of some apples rendered with Marmoset Toolbag 3. I initially modeled the apples as props for kitchen renderings at Chameleon Power, but have since used them in VR, WebGL, and Mobile platform apps. Marmoset Viewer
Art Van Giselle
Maya | Mental Ray Here’s some modular furniture pieces from Art Van’s Giselle product line that I modeled, textured, and rendered for Chameleon Power.
Bridge
Maya | Mental Ray | Photoshop This is a match lighting project where I modeled the bridge and then matched the lighting and perspective of the image in Maya. Next I cleaned up the image in Photoshop and then composited the render of the bridge into the image.
Cell Phone Match Lighting
Maya | Mental Ray | Photoshop | After Effects For Hard Surface & Organic Modeling, we had to model a cell phone of our choosing using Nurbs. Naturally, I decided to model my own phone for better reference material. Later, I used that model for a Match lighting assignment in Advanced Lighting & Texturing where we had to seamlessly integrate … Read More
Kitchen Renderings
Maya | Mental Ray | Photoshop When I first started at Chameleon Power, I was doing a lot of kitchen renderings for Toll Brothers as well as some “in-house” kitchen layouts that I came up with. Toll Brothers would supply the PDFs of the floor plan and elevations that I could model from, and also include what materials they wanted … Read More