Maya | ZBrush | Unity These are a few of the furniture pieces that I worked on for an AR furniture placing app. Base meshes were created in Maya and then sculpted in ZBrush.
Craftsman Interior Handle
Maya | Substance Painter | Marmoset Toolbag 3 This is the Craftsman Interior Handle for a VR door selection tool. I particularly like this piece because the details give it so much character. It’s was also about 10x more fun to work on than the other stainless knobs I created! I modeled and UV mapped it in Maya, and Seth … Read More
Zeus Door Handles
Maya | Substance Painter | Marmoset Toolbag 3 These are the Zeus door handles for a VR door application. I modeled and UV mapped the models in Maya, and Seth Blakely textured them in Substance Painter. Chameleon Power
Apple Still Life
Maya | Marmoset Toolbag 3 | Substance Source Still life of some apples rendered with Marmoset Toolbag 3. I initially modeled the apples as props for kitchen renderings at Chameleon Power, but have since used them in VR, WebGL, and Mobile platform apps. Marmoset Viewer
VR Flooring Demo 2018
Maya | Unity | Substance Designer |Substance Source Here are a few Unity renders and 3D panoramas of the scenes my co-workers at Chameleon Power and I worked on for a VR Flooring Tradeshow demo. In the app, you can swap out carpet, tile, hardwood and laminate flooring, and change the wall paint or add wall tile for that extra … Read More
Art Van Giselle
Maya | Mental Ray Here’s some modular furniture pieces from Art Van’s Giselle product line that I modeled, textured, and rendered for Chameleon Power.
Cell Phone Match Lighting
Maya | Mental Ray | Photoshop | After Effects For Hard Surface & Organic Modeling, we had to model a cell phone of our choosing using Nurbs. Naturally, I decided to model my own phone for better reference material. Later, I used that model for a Match lighting assignment in Advanced Lighting & Texturing where we had to seamlessly integrate … Read More